Factions

Factions are organizations that go outside of National jurisdiction. They operate through the realms and players may join them is desired. Each have different goals and as such players will need to abide by their tenants. The Core has legal jurisdictions, while the other factions do not.

The Core
The Core is inter realms marshals that acts as a loose police force with authority in all Nations. Established in 767, by Jason Kyk. Jason saw the necessity of a universal force that could work between the three Nations and the Tribes.

This establishment of an Inter-Realm police force paved a way for a more stable peace. It also ratified the Tribes as a Legal Nation in the eyes of the other three Nations. The Tribes of course scoff at this, as they have been traveling the Realms long any of the nations where born.

Marshals of the Core always carry paperwork and wear their pin as show to the right when on duty.

The Rationalists
The Rationalist are Difference Helmet users that seek knowledge more than anything else. They are citizens of different Nations but all members share a brotherhood that transcends normal borders and affiliations. Being linked together through the city sized Difference Engined named Dee, members can pass messages between each other and keep very well informed of what is happening over the vast distances of the realms.

While not all Difference Helmet users are members, they do encourage it.

The Union
Many dislike the Union and are directly hostile to them. The Union is the largest (and richest) mercantile company in the realms and has a monopoly on the portal system that connects the various planets. Between their enormous wealth and ability to create Portals, them have great weight to throw around and often use it for their own benefit. Only the Tribes constantly thumb their noses at the Union and are hated by them for it.

The Union has definitely earned their reputation as numerous times a territory has started to build a portal without the Guild’s help or blessing. Guild representatives show up and politely ask to take over construction. Those that refuse are blacklisted and shut off from every other portal. It is whispered that if this polite approach doesn’t work, the Union sends in its thugs to replace the dissidents. This has not been proven or verified of course.

The Union has originally the Aberdeen Harbor Shipping Company that had a fleet of star ships moving goods and people between the realms. Formed in the beginnings of Crown Haven, they missed out on their chance to invest with a young fellow named Creedi (who invented the Vit Energy Collectors). They learned from this mistake and found a young man named Tom Brookside who was on the verge of perfecting an instantaneous portal system that would allow travel between the planets. Tom came through and the Aberdeen Harbor Shipping Company grew to be the power house it is.

When the great split occurred between Crown Haven, Proteus and the Volk; board members decided it would be best to announced its neutrality forming the first non National Faction named the Union. The Union move off world and created its own home on an asteroid, keeping a neutral stance during the Great War by offering to maintain the portal systems between all the known realms.

Members wear a gold belt to show their affiliation.